Green Lantern Hal Jordan (HJ) [E]

This is a mess in progress ….
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Green Lantern

Hal Jordan (HJ)

Affinity: Energy [E]


CONTENTS

BIO
FRAGMENTS

STATS DATA

Conclusions
Growth Modifiers/Stats/Power Data

SUPER POWER ABILITIES

Overall Thoughts
Team Synergies

GEAR 
LINKS


Bio



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Fragments


Heroic Chapter 1, Battle 1
Heroic Chapter 2
, Battle 8
Heroic Chapter 3, Battle 3 and 7
Heroic Chapter 6, Battle 10
Heroic Chapter 7, Battle 2
Heroic Chapter 8, Battle 5
Super Pack
Premium Bundle
Hero Pack
Basic Pack
Mini Pack
Premium Pack

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Base Stats Data

Jump to Max Stats

Stat Increment Variations
I’m not exactly sure what causes the variables in the Leveling Up increments but I’m guessing since Leveling/Upgrading Gear also changes your PWR and other stats, perhaps occasional deviations from the modifiers are caused by when I have upgraded them?

The data is reflecting the Level and Rank he is currently in my game.
Level 44, Rank 4, Gear 4.  Will update as he levels up

*also see Stats Comparrsion in the Tips and Strategy

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Conclusions

Coming soon

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Ranking Up Growth Modifier/Stats/Power and Max Stats Data

*also see Rank Costs
Jump to Max Stats

I have yet to do the math to see how these Growth Modifiers work, and I’m not sure I understand the Stats and Power part!  Also, how is the Growth Modifier different from the Stats?

Growth Modifiers
Based on the data I collected below, here are the increments for the Growth Modifiers from one Rank to the next.

STR seems to go up alternating starting with .9 then by 1.
(.9 in Rank 2, then 1 in Rank 3, .9 Rank 4 and by 1 in Rank 5.)

AGI seems to go up by 1

STA
seems to go up by 1 in Rank 2 and 3, then 1.1 in Rank 4, then maybe 1.1 or 1 for Rank  5?

INT
seems to go up by .9 in Rank 2, by 1 in Rank 3 and Rank 4, and maybe .9 or 1 for Rank 5?

Stat Increments
Based on the data I collected below, here are the increments for Stats from one Rank to the next.  Rank 2 and 5 data I created by trying to figure out a pattern for the increment increases from one Rank to another

To help you understand how I got these (numbers) I took the existing data and tried to figure out a patter for each Stat.

STA modifier pattern is +6 for Rank 2, +6 for Rank 3, +7 for Rank 4, and +7 for Rank 5.
AGI modifier pattern is +17 for Rank 2, and for each Rank subtract by 5, then that total by 4, then that total by 3, etc.  So for the Rank 3, the modifier 17 is subtracted by 5, then the new modifier total is subtracted by 4 for the Rank 4, then that modifier total is subtracted by 3 for Rank 5.
STA modifier pattern to subtract the modifier by 3 for each Rank.  +14 for Rank 2, then that modifier is subtracted by 3, a new modifier, 11 for Rank 3, then for Rank 4, subtract 11 by 3 to get new modifier 8, and subtract that by 3 to get the modifier 4 for Rank 5.
INT modifier pattern is like AGI, in that for each Rank you subtract the modifier by 5, then that total by 4, and then 3, etc. for each Rank except that the beginning modifier is 16 for Rank 2, then subtract that modifier by 5 for the Rank 3 modifier, then subtract that new modifier by 4 for the Rank 4 modifier, and subtract that new modifier by 3 for the Rank 5 modifier.

This all might be non-sense as I treated the Rank 1 data, for example, STA Stats 20 >>> 448 to mean 448+20=468 while for Rank 2+, I subtracted the values to get the equivalent to Rank 1’s STA 20.  e.g. Rank 3 STR Stats 553 >>> 585 interpreted as 585-553 = 32 as the Rank 1 STR 20 equivalent.  I don’t understand why Rank 1 would be different, but if I treated Rank 1 the same as Rank 2+, then Rank 1 STA Stats 20 >>> 448 reinterpreted would be 448-20=428.  Either way, what do these numbers mean!?!?!?

Power Increments
I didn’t have enough data to speculate on how this is determined.

Rank 1 Growth Modifier/Stats/Power

This might be wrong, but…
This was my first Ranking Up at Level 21.  I thought it was for Rank 2, but as you can see below, there is only 1 star while other Ranking screenshots I have, the stars reflect the proper Rank and not a previous Rank.  Otherwise, my screenshot for Rank 4 below with 4 Stars would be for Rank 5, but it’s not because I don’t have him at Rank 5 yet.  Therefore confirming that these Growth Modifier screenshots when Ranking Up reflect the proper stars.  I can’t remember, but I think Green Lantern started at Rank 0, and here I’m Ranking him to Rank 1, and immediately after, Rank 2.

Rank 1
1000 Essence Gems?
5 Fragments?

Q: did GL start with NO rank?  and my first rank to Rank 1 was at Level 21 and I’m missing a screenshot of Rank 2 (going from Rank 1 to 2)?

I think maybe I may have missed Rank 2’s screenshot, esp. cause the starting modifiers in the screenshot I have for Rank 3 don’t match this this one.

If the above screenshot is for Rank 1 Growth Modifier/Stats/Power than the Rank 2 that I’m missing might look like this:

Rank 2 Growth Modifier/Stats/Power
5,000 Essence Gems
10 Fragments
STR 5.3  >>> 6.2
AGI 5.6 >>> 6.6
STA 5.8 >>> 6.8
INT 5.4 >>> 6.3

I don’t know how to speculate on the other values, but those numbers make sense going from Rank 2 to 3 as shown below.

Note: When looking at my Stats Data chart above, I speculate that Leveling Up to Rank 1 and 2 happened back to back.

Rank 3 Growth Modifier/Stats/Power

10,000 Essence Gems
25 Fragments

This screenshot helps to confirm my theory as the previous Growth Modifier screen only showed 1 Star, not two, but here going from Rank 2 -3, it shows 3 Stars.  And this isn’t for Rank 4 because I have another screenshot for going from Rank 3-4 with 4 Stars, and I know it’s not for Rank 5 because I’ve yet to get him to Rank 5!

If this is really for Rank 3, then you see how for example the starting Modifier for STR is 6.2, NOT 5.3 which was the modifier from the previous screenshot, more proof that maybe I’m missing a screenshot for Rank 2.  Otherwise, if I’m wrong, this means that within a Rank, Growth Modifiers can be altered so that STR for example can change from 5.3 to 6.2 without having Leveled Up in Rank.  I don’t think so.

Rank 4 Growth Modifier/Stats/Power

50,000 Essence Gems
40 Fragments

These beginning values for the Modifiers match up with the previous screenshot.  This further proves my theory.

Rank 5 Growth Modifier/Stats/Power

100,000 Essence Gems
60 Fragments

I haven’t gotten to Rank 5 yet, but following my theory, and previous stats, the values should be:

STR 8.1  >>> 9.1
AGI 8.7 >>> 8.8
STA 8.9 >>> 10 or 9.9
INT 8.3 >>> 9.2 or 9.3

Max Stats

Conclusions

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Super Power Abilities

Right now I just have some photos, but later I will go into them in more detail!

*also see Abilities Cost and  Abilities List

Jump to Overall Thoughts

ABILITY ROTATION

This is a possible rotation, base on maxed out abilities.

NA

Ability 1: Power Gauntlet

Target: Single Opponent and Possibly shield to random teammate
Damage: Light Damage
Synergy: If Shielded Conditional

Base: Light Damage to single enemy, __ % chance to apply 15% Shield to random teammate
Final (in addition to base): +20% Damage Boost, with Shield at 24% total.

Max Level: 9
Level 2 – (100 Essense, 1 Willpower) +50% chance to apply 15% shield to random teammate
Level 3 – (250 Essense, 3 Willpower) Damage +5%
Level 4 – (600 Essence, 5 Willpower) 1 Hope) Shield +2%
Level 5 – (1000 Essence, 6 Willpower) 3 Hope) Damage +5%
Level 6 – (1500 Essence, 7 Willpower, 4 Hope, 1 Rage) Damage +5%
Level 7 – (2100 Essence, 8 Willpower, 5 Hope, 2 Rage) Shield +2%
Level 8 – (2800 Essence, 6 Hope, 3 Rage, 1 Life or 1 Death) Damage +5%
Level 9 – (3600 Essence, 8 Hope, 5 Rage, 2 Life or 2 Death) Shield +5%
Legendary Power: As One – 1 Legendary Focus: +Call Assist if he is Shielded

Max Damage Boost: +20%
Max Shield Total: 24%

THOUGHTS

Ability 2: Strength of Will

Target: Self
Effect: Buff
Synergy: If Shielded Conditional

Base: Apply 37% Shield to Self
Final (in addition to base):

Max Level: 9
Level 2
 – 100 Essence and 1 Willpower: Shield +2%
Level 3 – 250 Essence and 3 Willpower: Add 10% Turn Meter Return if already Shielded
Level 4 – 600 Essence, 5 Willpower and 1 Hope: Shield +2%
Level 5 – 1000 Essence, 6 Willpower and 3 Hope: Shield +2%
Level 6 – 1500 Essence, 7 Willpower, 4 Hope and 1 Rage: Shield +2%
Level 7 Turn Meter +15%
Level 8 Shield +2%
Level 9 Shield +8%
Legendary Power: Green Lantern’s Light – 1 Legendary Focus: Cooldown -1 to ALL Super Powers on use.

Max Shield Total: 55%
Max Turn Meter: 25%

THOUGHTS
Anything for “survivability” is always great in my book.  He has a shield for himself and can potentially add lesson his turn meter and cooldown on abilities!  YES!

Ability 3: Hammer Time

Target: Single Enemy
Effect: Special Damage, Stun Debuff
Synergy: Stun, Shielded

Base: Special Damage to single enemy, 80% chance to Stun target if Green Lantern is Shielded.
Final (in addition to base):

Max Level: 8
LVL2
 – (250 Essense, 3 Willpower) +5% Damage
LVL3 – (600 Essence, 5 Willpower) 1 Hope) +15% Damage
LVL4 – (1000 Essence, 6 Willpower) 3 Hope) +5% Damage
LVL5 – (1500 Essence, 7 Willpower, 4 Hope, 1 Rage) +20% Damage
LVL6 – (2100 Essence, 8 Willpower, 5 Hope, 2 Rage) +5% Damage
LVL7 – (2800 Essence, 6 Hope, 3 Rage, 1 Life or 1 Death) +15% Damage
LVL8 – (3600 Essence, 8 Hope, 5 Rage, 2 Life or 2 Death) +10% Damage
Legendary Power: Molecule by Molecule – Remove 10 Buffs from the target.

THOUGHTS

Ability 4: Hard Light

more details soon


Target:
Effect:
Synergy:

Base:
Final (in addition to base):

Max Level: 8
LVL2
 – (250 Essense, 3 Willpower)
LVL3 – (600 Essence, 5 Willpower) 1 Hope)
LVL4 – (1000 Essence, 6 Willpower) 3 Hope)
LVL5 – (1500 Essence, 7 Willpower, 4 Hope, 1 Rage)
LVL6 – (2100 Essence, 8 Willpower, 5 Hope, 2 Rage)
LVL7 – (2800 Essence, 6 Hope, 3 Rage, 1 Life or 1 Death)
LVL8 – (3600 Essence, 8 Hope, 5 Rage, 2 Life or 2 Death)
Legendary Power: 

THOUGHTS

Ability 5: Greatest Green Lantern

More details soon


Target:
Effect:
Synergy:

Base:
Final (in addition to base):

Max Level: 8
LVL2
 – (250 Essense, 3 Willpower)
LVL3 – (600 Essence, 5 Willpower) 1 Hope)
LVL4 – (1000 Essence, 6 Willpower) 3 Hope)
LVL5 – (1500 Essence, 7 Willpower, 4 Hope, 1 Rage)
LVL6 – (2100 Essence, 8 Willpower, 5 Hope, 2 Rage)
LVL7 – (2800 Essence, 6 Hope, 3 Rage, 1 Life or 1 Death)
LVL8 – (3600 Essence, 8 Hope, 5 Rage, 2 Life or 2 Death)
Legendary Power: 

THOUGHTS

OVERALL THOUGHTS

Synergies:
Role:

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Team Synergies

work in progress
*also see Abilities List to see who has what Abilities and Keywords

Call Assist

Green Lantern Hal Jordan (HJ) [E] – Legendary Power Gauntlet

-Cooldown Abilities

Lower cooldown of an abilitiy(ies)

Green Lantern Hal Jordan (HJ) [E] – self, -1 cooldown on all abilities (Legendary Strength of Will)

DEBUFF Conditions

When Debuff Condition …

Remove Enemy Buffs

Green Lantern Hal Jordan (HJ) [E] – Remove 10 (Legendary Hammertime)

SHIELD Conditions

Green Lantern Hal Jordan (HJ) [E] – Self, other and Team 10% if Leader

Stun

Green Lantern Hal Jordan (HJ) [E] – opponent, and can give Team immunity if Leader

+Turn Meter

Green Lantern Hal Jordan (HJ) [E] – self (Strength of Will)

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Gear

*also see Gear Essence and Materials Costs

again just some photos for now





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Links

READ MORE ABOUT DC COMICS LEGENDS

DC Legends GUIDE
DC Legends: Tips and Strategy
What I’d Like To See + Thoughts on Changes [Ongoing]
DC Legends Initial Thoughts
DC Legends Pre-Launch Details and Speculation
4 Characters Announcement + Thoughts

DC Legends Unite Fan Group on Facebook
DC Legends Unite LINE Chatroom
DC Legends YouTube selections from YouTube
DC Legends Official web site
DC Legends Official Forums
DC Legends Facebook Official
DC Legends Discord Chat Forum (Let me know if this doesn’t work)

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Back to: Character Summaries, Abilities, Fragments and Where to Farm

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