This is a work in progress …. limited details for now
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Release Date: Wednesday, November 30, 2016
Last Daughter of Krypton (LDK)
Affinity: Energy [E]
Supergirl – The last daughter of Krypton and the star of December daily login and PVP. She is an AOE specialist with not one but TWO area attacks, including one that can be used EVERY TURN! Her super powers hamper Critical Hits, which have become quite prominent with November’s Suicide Squad villains.
Team Synergies NA
Base Stats Data
Jump to Max Stats
Supergirl starts off as Rank 3
Ranking Up Growth Modifier/Stats/Power and Max Stats Data
Rank 4 Growth Modifier/Stats/Power
From Rank 3 to Rank 4 at Level 1
Super Power Abilities
Jump to Overall Thoughts
This is a possible rotation, base on maxed out abilities.
1ab. Start with either Strength of Hope or Heat Vision Sweep. Alternating back and forth to apply buffs and debuffs.
1a. Strength of Hope to add Affinity Resistance Up to team and give random teammates a chance to Gain 28% Turn Meter and Death Immunity
1b. Heat Vision Sweep to lay down damage and start to debuff opponent team with Crit Chance Downs.
3. Boulder Slam ongoing especially if Team is low in health and is already buffed with Strength of Hope or opponent is debuffed with Heat Vision Sweep
Ability 1: Heat Vision Sweep
Target: AOE Opponent
Damage: Light Damage
Synergy: AOE, Crit Chance Down on enemy
Base: Light Damage and apply 1 Critical Chance Down to all enemies
Final (in addition to base): +60 Damage and Apply 2 Critical Chance Downs to random enemies for a total of 3?
Max Level: 9
LVL2 – (100 Essense, 1 Willpower) Damage +5%
LVL3 – (250 Essense, 3 Willpower) Damage +10%
LVL4 – (600 Essence, 5 Willpower) 1 Hope) Damage +5%
LVL5 – (1000 Essence, 6 Willpower) 3 Hope) Damage +5%
LVL6 – (1500 Essence, 7 Willpower, 4 Hope, 1 Rage) Damage +5%
LVL7 – (2100 Essence, 8 Willpower, 5 Hope, 2 Rage) Damage +5%
LVL8 – (2800 Essence, 6 Hope, 3 Rage, 1 Life or 1 Death) Damage +10%
LVL9 – (3600 Essence, 8 Hope, 5 Rage, 2 Life or 2 Death) Damage +15%
Legendary Power: Searing Heat – Apply 2 Critical Chance Downs to random enemies.
Additional Damage Total: +60 Damage
Not bad. An AOE ability is always great especially if it causes damage AND debuffs the opponent team. Though it’s only Light Damage, it applies 1 Crit Chance Down to ALL enemies! And if you get Legendary Power, it’s 3 Crit Chance Down!
Ability 2: Strength of Hope
Target: AOE Allies/Team
Synergy: AOE, Affinity Resistance Up, Gain Turn Meter, Death Immunity
Base: Apply 2 Affinity Resistance Ups to all Allies.
Final (in addition to base): Random Teammates gain +28 Turn Meter and Apply Death Immunity to random allies.
Max Level: 9
LVL2 – (100 Essense, 1 Willpower) Random Teammates gain +5% Turn Meter
LVL3 – (250 Essense, 3 Willpower) Turn Meter +3%
LVL4 – (600 Essence, 5 Willpower) 1 Hope) Turn Meter +3%
LVL5 – (1000 Essence, 6 Willpower) 3 Hope) Turn Meter +3%
LVL6 – (1500 Essence, 7 Willpower, 4 Hope, 1 Rage) Turn Meter +3%
LVL7 – (2100 Essence, 8 Willpower, 5 Hope, 2 Rage) Turn Meter +3%
LVL8 – (2800 Essence, 6 Hope, 3 Rage, 1 Life or 1 Death) Turn Meter +3%
LVL9 – (3600 Essence, 8 Hope, 5 Rage, 2 Life or 2 Death) Turn Meter +5%
Legendary Power: Better Angels – Apply Death Immunity to random allies.
Turn Meter Gained by random Teammates: +28% Turn Meter
Another AOE, though it’s not for Damage. But still, a team buff one! I just wonder how much it really does. Do these things stack? Not bad. And if you get Legendary Power, WHAT? Death Immunity!?! Yes! A must power-up ability!
Ability 3: Boulder Slam
Target: AOE Opponents
Synergy: AOE, Low HP, Crit Ch Down
Base: Damage to all enemies, +5% Damage if an ally is below 50% Health
Final (in addition to base): A total of 50% Damage (not +5%), and Apply 10 Critical Chance Down to all enemies.
Max Level: 8
LVL2 – (250 Essense, 3 Willpower) Damage +5%
LVL3 – (600 Essence, 5 Willpower) 1 Hope) Damage +5%
LVL4 – (1000 Essence, 6 Willpower) 3 Hope) Damage +10%
LVL5 – (1500 Essence, 7 Willpower, 4 Hope, 1 Rage) Damage +5%
LVL6 – (2100 Essence, 8 Willpower, 5 Hope, 2 Rage) Damage +5%
LVL7 – (2800 Essence, 6 Hope, 3 Rage, 1 Life or 1 Death) Damage +5%
LVL8 – (3600 Essence, 8 Hope, 5 Rage, 2 Life or 2 Death) Damage +10%
Legendary Power: Run for Cover – Apply 10 Critical Chance Downs to all enemies.
Damage Total: +50% Damage
Sweet, that’s 3 AOE! This one is a last hitter, a finisher, a sweeper! And apparently not Light Damage,.. that’s good! And wow, they really wanted her to address the Crit Chance Teams huh! 10 Crit Ch Down on ALL enemies! Wow!
Ability 4 Save The Day
Base: Passive Ability – Gain 15% Turn Meter if an ally is dealt a Critical Hit
Max: Total Turn Meter Gain = +30% and Agility Up +2?
Effect: +Turn Meter
Synergy: against a high Crit Team, Turn Meter
Max Level: 8
LVL2 – (250 Essense, 3 Willpower) Turn Meter +3%
LVL3 – (600 Essence, 5 Willpower) 1 Hope) Turn Meter +3%
LVL4 – (1000 Essence, 6 Willpower) 3 Hope) +Agility Up (1?)
LVL5 – (1500 Essence, 7 Willpower, 4 Hope, 1 Rage) Turn Meter +3%
LVL6 – (2100 Essence, 8 Willpower, 5 Hope, 2 Rage) Turn Meter +3%
LVL7 – (2800 Essence, 6 Hope, 3 Rage, 1 Life or 1 Death) Turn Meter +3%
LVL8 – (3600 Essence, 8 Hope, 5 Rage, 2 Life or 2 Death) Agility Up +1
Total Turn Meter: +30 % Turn Meter
Hmm, interesting. I suppose this could be good for opposing Crit based teams. There are a lot of characters with abilities that benefit from Crits. Too bad the Turn Meter Buff wasn’t AOE also :-). So she will have opportunities to act fast if the team is faced against a Crit Chance Team to deter them. In the case Crits DO go through, this ability goes against her other abilities in that most of her abilities aim to deter Crit attacks, whereas this one relies on being hit by Crits to activate.
Ability 5 House of El
Target: AOE Opponents
Effect: Debuff Critical Damage
Synergy: against high Crit Team
Base: Team Leader – Apply Critical Damage -20% to all enemies
Max: Total Critical Damage -38%
Max Level: 8
LVL2 – (250 Essense, 3 Willpower) Crit Damage -2%
LVL3 – (600 Essence, 5 Willpower) 1 Hope) Crit Damage -2%
LVL4 – (1000 Essence, 6 Willpower) 3 Hope) Crit Damage -2%
LVL5 – (1500 Essence, 7 Willpower, 4 Hope, 1 Rage) Crit Damage -2%
LVL6 – (2100 Essence, 8 Willpower, 5 Hope, 2 Rage) Crit Damage -4%
LVL7 – (2800 Essence, 6 Hope, 3 Rage, 1 Life or 1 Death) Crit Damage -2%
LVL8 – (3600 Essence, 8 Hope, 5 Rage, 2 Life or 2 Death) Crit Damage -4%
Total -% Crit Damage: -38%
The wording is a little confusing to me. Does this mean the same as saying -20% Crit Val? Either way, AOE debuff on Crit Damage, NOT Crit Ch, to the enemy, meaning, even if they land their Crit, the damage will be -20% LESS?!? Nice. SO this is thematic with Save the Day, Ability 4 and Heat Vision Sweep, Ability 1! This like the last ability goes against her first two abilities in that it’s about being hit by Crits while your other abilities are about NOT getting hit by them. She’s got you covered.
Ok, so she’s could be a good leader for a team that’s good against Crit synergy Teams! Some benefits and defense against Crit based teams. There’s 3 abilities that are Crit related. One that lowers the opposing teams’ Chances for Crits, another lowers their Crit Damage, another gives her a Turn Meter buff if they land a Crit! And she has an AOW finisher move and a AOE Affinity Resistence buff for the team and possibly Gain Turn Meter and Death Immunity! All together, two AOE Damage abilities. I think that in itself is pretty great! All I need to know now are the cooldowns!!!! She might be good for PVP, but not sure right now. Especially since everyone may very well be using her as she’s the Daily Login Bonus featured Hero for the month. She could potentially work well in a team with others who have Strength Up Buffs to make her AOEs more powerful, and also maybe a viable teammate for Lex Luthor Assault Warsuit as leader to gain his Leader ability which is conditional on being buffed by his team. Will have to see. One not so great issue is that two of her are kinda in opposition to eachother as one will give you buffs based on being hit by Crits, BUT, another ability’s purpose is to lesson the ability of the opposing team to successfully land Crits. So you kinda have to choose which you want to work with. OR you can think of it as her having her bases covered in that if a Crit DOES get in, you can benefit from it!
Synergies: against High Crit Teams, AOE
Role: DPS Support?
*also see Gear Essence and Materials Costs
Alura’s Shield Fragment
31st Century Legion Ring
Memento of Argo City
Science Guild Robes
Zor-El’s Memory Crystal
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